It started with a maze.
Three years ago, I built a tech demo - just a generator that spit out procedural hallways. No enemies, no mechanics, no game. Just corridors that went on and on, branching and looping, different every time you ran it. I couldn't stop staring at it.
That demo became Endless Corridors.
I'd been sitting on the idea for a while before that. A horror game set in a labyrinth that never repeats itself - where the layout, the atmosphere, even the threats are different every single run. Where finding the exit isn't a puzzle you memorise, it's a gauntlet you survive. The kind of game where you hold your breath around corners because you genuinely don't know what's there.
So I kept building. A survival layer: hunger, hydration, the slow creep of desperation. Then the things that live in the corridors - creatures that hunt by sight, by sound, each with their own behaviours. Paranormal events that make you question what's real. And threading through all of it: the exit. One exit, somewhere out there, in a maze that could stretch for what feels like miles.
That's what Endless Corridors is. A survival horror game where the environment is the enemy as much as anything stalking you through it. Every run is its own nightmare.
Where it's at now
Endless Corridors is still in heavy development - I want to be honest about that. There's a lot still to build, a lot to refine, and a lot of ideas I haven't even started implementing yet. Progress has been slower recently; life doesn't always leave room for gamedev, and right now I've got exams taking up most of my time.
But that changes soon. Once I'm through, I'll have a lot more time to push this forward, and I'm genuinely excited about what's coming. There's a real game here - one that's been three years in the making - and I want to do it justice.
I'll be posting devlogs here as development continues. The plan is to share proper updates: new features, design decisions, the problems I'm hitting and how I'm solving them. If you're curious about what goes into building something like this, I hope these posts give you a window into that process.
The corridors are waiting.
— Lorcan
Want to wishlist the game? Endless Corridors is on Steam.